Fixed a bug in ItemCustomisationWindow where if an item with multiple redundant SkinnedMeshAttachmentConfigurations could throw exceptions if there were at least 3 custom pixel index conflicts.Console command 'setres' format has changed to 'setres ', console command 'reslist' will show compatible resolution list.Sighted zooms are now calculated as a % of base FoV rather than an explicit number.FoV in options is now set as horizontal FoV, FoV max increased to 110.BoltAction guns (FR18 and AWM) now require a bolt pull on first equip before firing.FR18 Jacket Silencer and Locus Scope are now supported by the Camouflage mask Check out this awesome Drill Factory Disign for maximum resources and protection of your goodsit is in speed build but i hope you can understand what is go.Removed default attachments from AR15 and AWM loot tables.Automatic drill machine visuals updated.Overhauled interaction UI to allow multiple touches on client and clicking through available interactables. Any type of Ore can be mined from any Biome in the map. This renovation drill could be cheap and quick to deploy, but take a good amount of time. Also known as a Red Drill, it is designed to extract various ores ( Stone, Coal, Iron, Titranium Ore, and Ultranium Ore) from the ground, freeing the player to focus on other things such as grinding for materials. The main cost we want to add to this device is time. We've also overhauled how our interaction UI works, things should be a lot more consistent when interacting with machines and other interaction windows like handcrafting. We create a new type of wall removal device (like c4 or raid drill) that can only be used inside your own base for a tiny fraction of the cost. The system allows you to manage your group, easily identify who your mates are, and track them on the map.Īlong with the system there is also a Clan totem that will allow you to authorize your entire clan in one click on an ownership territory.īy itself the clans system won't have a massive impact, but lays some important groundwork for some endgame systems that will be dependent on having these things in place. Tonight we have a decent sized patch with the first cut of the new Clans system.
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